using System;
using System.Collections.Generic;
using System.Text;

namespace Engine.FileFormats3D.WR2TerrainLoader
{
    class TextureName
    {

        char[] chars = new char[32];



        internal TextureName(char[] name)
        {
            for (int i = 0; i < name.Length; i++)
            {
                this.chars[i] = name[i];
                if (name[i] == '\0')
                    break;
            }
        }



        public char[] Chars
        {
            get { return chars; }
            set { chars = value; }
        }

    }
}
